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Concept

Flow

Flow is Csikszentmihalyi's name for full absorption in an activity: attention entirely on the task, self-consciousness gone, time distorted, the doing its own reward. It has conditions, a clear goal, immediate feedback and a challenge matched to skill, so it can be set up deliberately rather than waited for.

Csikszentmihalyi paged people at random through the day and found the best moments were moments of stretch, not rest: a surgeon mid-operation, a climber on a face, a child absorbed in a game, a clerk who had made a contest of a dull task. During flow people are too absorbed to report anything; afterwards they call it the best part of the day. The conditions are consistent across activities: a clear goal moment to moment, not 'do well' but 'get this paragraph right'; immediate feedback, so you know at once whether the last move worked; and a challenge just beyond current skill, in the channel between boredom and anxiety. The paradox in the data is that people find more flow at work than in leisure, because work supplies the conditions and passive leisure does not; television produced some of the lowest readings. Flow in leisure has to be engineered, and once engineered it resists hedonic adaptation, because the challenge moves with the skill.

A real-life example

A lawyer in Izmir finds his contract negotiations, with their clear goal and instant feedback, are the satisfying days and his scrolling weekends the draining ones. He takes up chess against a stronger neighbour and rebuilds a boat with his father, and the weekends stop draining him.

How to use it

  1. 1Set a concrete goal for the next hour and decide how you will know whether it worked.
  2. 2Tune the difficulty to just beyond comfortable; raise it when bored, lower it when anxious.
  3. 3Build flow into leisure on purpose: a craft, a game, a sport with a growing challenge.