Yol · 12 Stations · 12 days · Human Nature › Influence
Master Influence
Someone who can move a room without a title, knows every lever that is pulled on them, and uses only the ones that point at something true.
Twelve Stations, one a day, that take the seven levers of influence apart — reciprocity, liking, commitment, social proof, authority, scarcity, unity — then the moment before the ask, the craft of making an idea stick, and what to do when someone pushes back. Each Station ends with something to do before tomorrow, and the road ends with a one-page influence code you have used on three real asks.
The road, station by station
01Influence is a lever, not a trick
~5 minfrom Influence
Today’s Station — start →
02Give first
lockedfrom Influence
03Be genuinely interested
lockedfrom How to Win Friends and Influence People
04Small yes, big yes
lockedfrom Influence
05People look sideways
lockedfrom Influence
06Earn the right to be believed
lockedfrom Influence
Milestone
The first honest ask
One real request made with three of the levers: written down beforehand, passed through the ethics test, and the outcome recorded whatever it was. Not a perfect pitch; a prepared ask. Note which levers you used and what the other person said.
07The pull of losing
lockedfrom Thinking, Fast and Slow
08The moment before
lockedfrom Pre-Suasion
09Simple, unexpected, concrete
lockedfrom Made to Stick
10A story does the arguing
lockedfrom Made to Stick
11Never win the argument
lockedfrom How to Win Friends and Influence People
12Your influence code
lockedfrom Influence
Milestone
Destination: Trusted Persuader
Your one-page influence code — your levers, your lines, your refusals and the test at the top — used on three real asks over two weeks, each outcome recorded. Not three yeses; three prepared asks and three honest records.
