Book road · 12 Stations · 12 days · Startup › Small Business
The E-Myth Revisited, applied to your business
An owner who runs the business by design: you know what it is for, its key results run on written systems others can follow, and your name sits in far fewer boxes.
Gerber's core idea is simple and a little uncomfortable: most small businesses are a skilled person's job with more paperwork. Across twelve Stations you'll apply it to your own business: what it's for, how it should run without you, how to improve it each week. We'll flag where his franchise thinking fits a craft business badly. Slow, written-down work. No hacks.
The road, station by station
01The Technician Trap: Good at the Work, Stuck in the Business
~5 minfrom The E-Myth Revisited
Today’s Station — start →
02Entrepreneur, Manager, Technician: who runs your week?
lockedfrom The E-Myth Revisited
03Infancy, Adolescence, or a mature perspective?
lockedfrom The E-Myth Revisited
Milestone
A one-page diagnosis of your business
Write a single page that answers three questions. Which personality dominates your week: Entrepreneur, Manager or Technician? Which life stage is the business in: Infancy, Adolescence or a mature perspective? Where exactly are you the bottleneck? Keep the page, because you'll measure yourself against it later.
04Work on the business, not just in it
lockedfrom The E-Myth Revisited
05Design your life first, then the business that serves it
lockedfrom The E-Myth Revisited
06Strategic Objective: write the finish line for your business
lockedfrom The E-Myth Revisited
07Build one task like a franchise prototype
lockedfrom The E-Myth Revisited
Milestone
Your first system that runs without your judgement
Hand one documented recurring task to someone else, or follow the document yourself as if you were a stranger. Check that it produces the same result without you filling gaps from memory. If it doesn't, fix the document, not the person.
08Draw the chart of positions, then count your name
lockedfrom The E-Myth Revisited
09Build a system that manages when no one is watching
lockedfrom The E-Myth Revisited
10Turn the work into a game worth playing
lockedfrom The E-Myth Revisited
11Design for the customer's unconscious, not your own taste
lockedfrom The E-Myth Revisited
12Change one system, measure it, lock it in
lockedfrom The E-Myth Revisited
Milestone
Four weeks of steady development
Hold four weekly development sessions in a row. In each one, test a single change to one system and measure its effect. Record the result against your Strategic Objective in the operations manual. If a week slips, just restart the count without drama.
