Concept
Prototype Experiences
A prototype experience is a small, cheap, real-world trial of a possible life path that lets you feel what the option is actually like before you commit time, money or identity to it.
Bill Burnett and Dave Evans, who teach life design at Stanford, borrow this habit from product design: before you build the expensive thing, you build a rough version you can touch. For a career or life change, the rough version is an experience. Shadowing someone for a day, taking a short evening course or running a tiny side project that reaches ten real users all count. The goal is not to prove the option is right. It is to replace guesses with evidence. Imagination is a poor forecaster of daily reality because it pictures the highlights and skips the ordinary Tuesday afternoons. A prototype puts you inside the situation, where boredom, energy and curiosity show up honestly. Each one is cheap and can stop at any time, so a disappointing result is not a failure. It is information that cost you a Saturday instead of five years.
A real-life example
Maya, a corporate lawyer, kept daydreaming about becoming a landscape architect. Instead of quitting, she spent one Saturday shadowing a designer on a site visit, then took a four-week evening drafting class. She loved walking the site and talking with clients, but found long hours of drafting software draining. She now does pro bono design work for a community garden. It is a version of the dream she had never imagined until she tried it.
How to use it
- 1Pick one option you keep imagining and write down the single question you most want answered about it, such as "Would I enjoy the daily work?"
- 2Design the cheapest experience that can answer that question in a weekend or a few weeks: shadow a practitioner, take a short course or launch a tiny project.
- 3Afterwards, note what gave you energy and what drained you. Then decide whether to build a bigger prototype, adjust the option or drop it.
