Guide · Best books · 6 min read
The best books for becoming more creative, in beginner reading order
For a beginner, read them in this order. Start with Austin Kleon's Steal Like an Artist to get going. Read Elizabeth Gilbert's Big Magic to make peace with fear, then Steven Pressfield's The War of Art to build a daily habit. Ed Catmull's Creativity, Inc. shows how criticism improves work, and Rick Rubin's The Creative Act deepens your attention. The books don't repeat each other; each fills a gap the previous one leaves.
1.1. Steal Like an Artist — Austin Kleon, 2012
Kleon's slim, heavily illustrated book takes about an hour to read, which is exactly why it comes first. Its central idea is simple: nothing is made from scratch. You study work you admire, take pieces of it and recombine them in your own voice. Kleon frames this as a way of learning, not a defence of plagiarism. Copying one source is theft; drawing on twenty is research. His practical suggestions give a concrete footing to anyone stuck before the first step: carry a notebook, keep a swipe file of whatever catches your eye, write the book you want to read.
It is worth knowing its limits. The book is a series of short principles and doesn't promise depth. It won't tell you in detail what to do when you are stuck in the middle of a hard project. What it gives you is permission and a starting point, which is what a beginner needs. A more experienced reader will mostly find a tidy summary of familiar ideas.
2.2. Big Magic — Elizabeth Gilbert, 2015
Kleon shows you where to start; Gilbert deals with the feelings that stop you from starting at all. The book's most useful idea concerns fear. Fear will never leave a creative journey, but it can ride along as a passenger, never touching the wheel or the map. Gilbert also replaces the pressure to "find your passion" with curiosity. Passion arrives rarely and all at once, while curiosity offers a small clue every day. For someone who doesn't yet know what they want to make, following curiosity is far more usable advice.
The contested part is how she describes ideas: as entities with a will of their own, looking for a collaborator. Readers who take this as metaphor find it comforting; readers who take it literally may keep their distance. It also helps to remember that Gilbert writes as a bestselling author. Even so, her advice not to demand that your creativity pay your bills is honest and grounded.
3.3. The War of Art — Steven Pressfield, 2002
After Gilbert's warmth, Pressfield works like cold water. The book gives a single name to everything that keeps you from sitting down to work: Resistance. Procrastination, sudden urgent errands and the "let me research a bit more first" excuse are, for Pressfield, all disguises of the same force. In his view, the more resistance you feel toward a piece of work, the more it matters to you. His answer isn't romantic. You stop waiting for inspiration like an amateur and start work at a set hour every day, like a professional.
The short chapters suit scattered reading time. The first two parts are the most direct text on this list for anyone trying to build a habit. Part three moves into muses and unseen forces, and it splits readers. The tone can also be harsh and preachy. Taking what works and leaving the rest open to debate is a reasonable way to read it.
4.4. Creativity, Inc. — Ed Catmull with Amy Wallace, 2014
The first three books are about working alone; Catmull shows how work improves through other people's eyes. He co-founded Pixar and led it for many years, and he states plainly that even its best films were "ugly babies" in their early drafts. What rescued them were meetings the studio called the Braintrust. A director screens the film, experienced colleagues give candid notes, and the decision stays with the director. Criticism here is not a verdict but a tool for seeing the problem together.
Part of the book is squarely about management, and a reader without a team can skim those pages. Other chapters speak to individual makers too, such as the day Toy Story 2's files were almost entirely deleted, or the case for treating failure as information. Keep in mind that this is an insider's account. It is naturally gentle with the company.
5.5. The Creative Act: A Way of Being — Rick Rubin, 2023
Rubin wrote this book after a producing career that runs from Johnny Cash to the Red Hot Chili Peppers. Its focus is attention rather than technique. Across roughly seventy-eight short sections, it treats creativity as a way of looking at the world rather than a profession. In practice that means a few things: looking at things as if for the first time, not rushing the seed stage of an idea, keeping experimentation and craft as separate phases, and being able to let go of work you consider finished.
It sits last because it speaks most to a reader who has made things and got stuck somewhere. For someone who hasn't started, it can feel abstract and repetitive, and it has almost no concrete exercises. Read slowly, a few sections at a time, it gives the practical tools of the previous four books a frame of meaning.
The honest ending
In short: Kleon gets you started, Gilbert puts fear in its place, Pressfield builds the routine, Catmull teaches you to improve work through feedback, and Rubin adds a way of seeing to all of it. None of them is enough alone, and none works if you only read it. The real difference appears when you turn what you read into small steps repeated every day. That is what the Be more creative Yol is for: putting these five books into practice, in order.
Questions people ask
- Do I need to read all five?
- No. If time is short, read Steal Like an Artist and The War of Art. Together they take a few hours and lay the groundwork for both starting and keeping going. The other three extend that foundation.
- I don't work in a creative field. Are these books still for me?
- Yes. Catmull writes about an animation studio and Pressfield about writing. But the habits they recommend, and their ways of handling feedback and fear, apply just as well to a developer, a teacher or a founder.
- Can I change the reading order?
- You can, but we recommend leaving The Creative Act for last. Rubin's abstract language means far more once you have made a few small things and hit a wall.
