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Concept

Environment Design

Environment design is the practice of arranging your physical space so that the cues for good habits are visible and close at hand while the cues for bad habits are hidden or out of reach, making the right behavior the default.

James Clear's argument in Atomic Habits is that people credit or blame their motivation for behavior that their surroundings largely shaped. He cites the psychologist Kurt Lewin's formula, in which behavior is a function of the person and their environment, and the research of Anne Thorndike, who rearranged a hospital cafeteria so that bottled water stood in plain view and within easy reach; people began choosing water more often without anyone telling them to. The lesson is that sight is the most powerful cue: what stays in view gets done, and what is out of sight gets forgotten. Clear adds a rule for crowded homes: one space, one use. When the bed is only for sleep and the desk only for work, each place triggers one behavior; when the couch is for eating, working, watching and scrolling, it calls up all of them at once. The inverse matters just as much. People who seem to have great self-control, Clear observes, are often simply the ones who spend less time in tempting situations. Self-control, in this view, is mostly a well-designed room.

A real-life example

Deniz, a university student in Trabzon, wanted to practise the guitar and kept 'forgetting'. The guitar lived in its case on top of the wardrobe. She bought a cheap stand and put the guitar in the middle of the living room, next to the armchair, and moved her phone charger from the bedside table to the hallway. Within a week she was picking up the guitar while the kettle boiled, without ever deciding to.

How to use it

  1. 1Choose one good habit and put its cue where your eyes will land at the right moment: on the desk, by the door, next to the kettle.
  2. 2Choose one bad habit and move its cue out of sight or out of the room.
  3. 3Give one space in your home a single use, and do nothing else there.